#include "Game/AI/Action/actionWaterFloatWait.h" namespace uking::action { WaterFloatWait::WaterFloatWait(const InitArg& arg) : WaterFloatImmobile(arg) {} WaterFloatWait::~WaterFloatWait() = default; bool WaterFloatWait::init_(sead::Heap* heap) { return WaterFloatImmobile::init_(heap); } void WaterFloatWait::enter_(ksys::act::ai::InlineParamPack* params) { WaterFloatImmobile::enter_(params); } void WaterFloatWait::leave_() { WaterFloatImmobile::leave_(); } void WaterFloatWait::loadParams_() { WaterFloatImmobile::loadParams_(); getStaticParam(&mTime_s, "Time"); getStaticParam(&mTimeRand_s, "TimeRand"); getStaticParam(&mIsIgnoreSameAS_s, "IsIgnoreSameAS"); getStaticParam(&mIsEndWhenASFinished_s, "IsEndWhenASFinished"); getStaticParam(&mASName_s, "ASName"); } void WaterFloatWait::calc_() { WaterFloatImmobile::calc_(); } } // namespace uking::action