#include "Game/AI/Action/actionWolfLinkEvent.h" namespace uking::action { WolfLinkEvent::WolfLinkEvent(const InitArg& arg) : ksys::act::ai::Action(arg) {} WolfLinkEvent::~WolfLinkEvent() = default; bool WolfLinkEvent::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void WolfLinkEvent::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void WolfLinkEvent::leave_() { ksys::act::ai::Action::leave_(); } void WolfLinkEvent::loadParams_() { getDynamicParam(&mAction_d, "Action"); } void WolfLinkEvent::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action