/** * @file oe.h * @brief Extenstions to OS functions. */ #pragma once #include #include namespace nn { namespace oe { typedef s32 FocusHandlingMode; typedef s32 PerformanceMode; struct DisplayVersion { char name[16]; }; void Initialize(); void SetPerformanceConfiguration(nn::oe::PerformanceMode, s32); s32 GetOperationMode(); s32 GetPerformanceMode(); void SetResumeNotificationEnabled(bool); void SetOperationModeChangedNotificationEnabled(bool); void SetPerformanceModeChangedNotificationEnabled(bool); void SetFocusHandlingMode(nn::oe::FocusHandlingMode); bool TryPopNotificationMessage(u32*); s32 GetCurrentFocusState(); void EnableGamePlayRecording(void*, u64); bool IsUserInactivityDetectionTimeExtended(); void SetUserInactivityDetectionTimeExtended(bool); void FinishStartupLogo(); nn::settings::LanguageCode GetDesiredLanguage(); void GetDisplayVersion(DisplayVersion*); }; // namespace oe }; // namespace nn