#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class ActivateAttackSensor : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(ActivateAttackSensor, ksys::act::ai::Action) public: explicit ActivateAttackSensor(const InitArg& arg); ~ActivateAttackSensor() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const int* mAtDamage_s{}; // static_param at offset 0x28 const int* mAtPower_s{}; // static_param at offset 0x30 const int* mAtPowerReduce_s{}; // static_param at offset 0x38 const int* mAtImpact_s{}; // static_param at offset 0x40 const int* mAtShieldBreakPower_s{}; // static_param at offset 0x48 const int* mAtType_s{}; // static_param at offset 0x50 const int* mAtAttr_s{}; // static_param at offset 0x58 const int* mAtDirType_s{}; // static_param at offset 0x60 const float* mFramesActive_s{}; // static_param at offset 0x68 const bool* mIsSuccessFinishCounterEnd_s{}; // static_param at offset 0x70 const bool* mIsChangeable_s{}; // static_param at offset 0x78 const bool* mUseMapUnitParamForDamage_s{}; // static_param at offset 0x80 sead::SafeString mAtkSensorName_s{}; // map_unit_param at offset 0x90 const int* mAttackPower_m{}; }; } // namespace uking::action