#include "Game/AI/Action/actionActorAreaInOutSendMessage.h" namespace uking::action { ActorAreaInOutSendMessage::ActorAreaInOutSendMessage(const InitArg& arg) : AreaTagAction(arg) {} ActorAreaInOutSendMessage::~ActorAreaInOutSendMessage() = default; bool ActorAreaInOutSendMessage::init_(sead::Heap* heap) { return AreaTagAction::init_(heap); } void ActorAreaInOutSendMessage::enter_(ksys::act::ai::InlineParamPack* params) { AreaTagAction::enter_(params); } void ActorAreaInOutSendMessage::leave_() { AreaTagAction::leave_(); } void ActorAreaInOutSendMessage::loadParams_() { getStaticParam(&mBufferNum_s, "BufferNum"); } void ActorAreaInOutSendMessage::calc_() { AreaTagAction::calc_(); } } // namespace uking::action