#include "Game/AI/Action/actionAnimalNavMeshMove.h" namespace uking::action { AnimalNavMeshMove::AnimalNavMeshMove(const InitArg& arg) : AnimalMoveGuidedBase(arg) {} AnimalNavMeshMove::~AnimalNavMeshMove() = default; bool AnimalNavMeshMove::init_(sead::Heap* heap) { return AnimalMoveGuidedBase::init_(heap); } void AnimalNavMeshMove::enter_(ksys::act::ai::InlineParamPack* params) { AnimalMoveGuidedBase::enter_(params); } void AnimalNavMeshMove::leave_() { AnimalMoveGuidedBase::leave_(); } void AnimalNavMeshMove::loadParams_() { AnimalMoveGuidedBase::loadParams_(); } void AnimalNavMeshMove::calc_() { AnimalMoveGuidedBase::calc_(); } } // namespace uking::action