#include "Game/AI/Action/actionAnmUpDownMove.h" namespace uking::action { AnmUpDownMove::AnmUpDownMove(const InitArg& arg) : ksys::act::ai::Action(arg) {} AnmUpDownMove::~AnmUpDownMove() = default; bool AnmUpDownMove::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void AnmUpDownMove::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void AnmUpDownMove::leave_() { ksys::act::ai::Action::leave_(); } void AnmUpDownMove::loadParams_() { getStaticParam(&mPosReduceRatio_s, "PosReduceRatio"); getStaticParam(&mRotReduceRatio_s, "RotReduceRatio"); getStaticParam(&mAccRatio_s, "AccRatio"); getStaticParam(&mASName_s, "ASName"); } void AnmUpDownMove::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action