#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class AppearGameOver : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(AppearGameOver, ksys::act::ai::Action) public: explicit AppearGameOver(const InitArg& arg); ~AppearGameOver() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // dynamic_param at offset 0x20 int* mDelay_d{}; }; } // namespace uking::action