#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class AreaBase : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(AreaBase, ksys::act::ai::Action) public: explicit AreaBase(const InitArg& arg); void loadParams_() override; protected: void calc_() override; // map_unit_param at offset 0x20 const bool* mEnableCharacterOn_m{}; }; } // namespace uking::action