#include "Game/AI/Action/actionAreaFireObserveBase.h" namespace uking::action { AreaFireObserveBase::AreaFireObserveBase(const InitArg& arg) : ksys::act::ai::Action(arg) {} AreaFireObserveBase::~AreaFireObserveBase() = default; void AreaFireObserveBase::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void AreaFireObserveBase::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action