#include "Game/AI/Action/actionAscendingCurrentFixedSize.h" namespace uking::action { AscendingCurrentFixedSize::AscendingCurrentFixedSize(const InitArg& arg) : AscendingCurrent(arg) {} AscendingCurrentFixedSize::~AscendingCurrentFixedSize() = default; bool AscendingCurrentFixedSize::init_(sead::Heap* heap) { return AscendingCurrent::init_(heap); } void AscendingCurrentFixedSize::enter_(ksys::act::ai::InlineParamPack* params) { AscendingCurrent::enter_(params); } void AscendingCurrentFixedSize::leave_() { AscendingCurrent::leave_(); } void AscendingCurrentFixedSize::loadParams_() { AscendingCurrent::loadParams_(); getStaticParam(&mDisableInDemo_s, "DisableInDemo"); getStaticParam(&mSize_s, "Size"); } void AscendingCurrentFixedSize::calc_() { AscendingCurrent::calc_(); } } // namespace uking::action