#include "Game/AI/Action/actionAtOnWaitNoHitRope.h" namespace uking::action { AtOnWaitNoHitRope::AtOnWaitNoHitRope(const InitArg& arg) : AtOnWait(arg) {} AtOnWaitNoHitRope::~AtOnWaitNoHitRope() = default; bool AtOnWaitNoHitRope::init_(sead::Heap* heap) { return AtOnWait::init_(heap); } void AtOnWaitNoHitRope::enter_(ksys::act::ai::InlineParamPack* params) { AtOnWait::enter_(params); } void AtOnWaitNoHitRope::leave_() { AtOnWait::leave_(); } void AtOnWaitNoHitRope::loadParams_() { AtOnWait::loadParams_(); getStaticParam(&mAtkAttrType_s, "AtkAttrType"); } void AtOnWaitNoHitRope::calc_() { AtOnWait::calc_(); } } // namespace uking::action