#include "Game/AI/Action/actionAtkTackleMove.h" namespace uking::action { AtkTackleMove::AtkTackleMove(const InitArg& arg) : TackleMove(arg) {} AtkTackleMove::~AtkTackleMove() = default; bool AtkTackleMove::init_(sead::Heap* heap) { return TackleMove::init_(heap); } void AtkTackleMove::enter_(ksys::act::ai::InlineParamPack* params) { TackleMove::enter_(params); } void AtkTackleMove::leave_() { TackleMove::leave_(); } void AtkTackleMove::loadParams_() { TackleMove::loadParams_(); getStaticParam(&mAtkSensorName_s, "AtkSensorName"); } void AtkTackleMove::calc_() { TackleMove::calc_(); } } // namespace uking::action