#include "Game/AI/Action/actionBattleCloseExplosivesGuardRun.h" namespace uking::action { BattleCloseExplosivesGuardRun::BattleCloseExplosivesGuardRun(const InitArg& arg) : BattleCloseExplosivesAvoidRun(arg) {} BattleCloseExplosivesGuardRun::~BattleCloseExplosivesGuardRun() = default; void BattleCloseExplosivesGuardRun::enter_(ksys::act::ai::InlineParamPack* params) { BattleCloseExplosivesAvoidRun::enter_(params); } } // namespace uking::action