#pragma once #include "Game/AI/Action/actionFlyMoveBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class BeeAttack : public FlyMoveBase { SEAD_RTTI_OVERRIDE(BeeAttack, FlyMoveBase) public: explicit BeeAttack(const InitArg& arg); ~BeeAttack() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0xc0 const float* mThroughDist_s{}; }; } // namespace uking::action