#include "Game/AI/Action/actionBikeWarpEffectValueSetter.h" namespace uking::action { BikeWarpEffectValueSetter::BikeWarpEffectValueSetter(const InitArg& arg) : ksys::act::ai::Action(arg) {} BikeWarpEffectValueSetter::~BikeWarpEffectValueSetter() = default; bool BikeWarpEffectValueSetter::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void BikeWarpEffectValueSetter::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void BikeWarpEffectValueSetter::leave_() { ksys::act::ai::Action::leave_(); } void BikeWarpEffectValueSetter::loadParams_() { getDynamicParam(&mChangeType_d, "ChangeType"); getDynamicParam(&mSetFrame_d, "SetFrame"); } void BikeWarpEffectValueSetter::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action