#include "Game/AI/Action/actionBoomerangMove.h" namespace uking::action { BoomerangMove::BoomerangMove(const InitArg& arg) : ksys::act::ai::Action(arg) {} BoomerangMove::~BoomerangMove() = default; bool BoomerangMove::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void BoomerangMove::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void BoomerangMove::leave_() { ksys::act::ai::Action::leave_(); } void BoomerangMove::loadParams_() { getStaticParam(&mPreCurveTimer_s, "PreCurveTimer"); getStaticParam(&mRadSpeed_s, "RadSpeed"); getStaticParam(&mCurveSpeedRate_s, "CurveSpeedRate"); getStaticParam(&mStraightSpeedRate_s, "StraightSpeedRate"); getStaticParam(&mCurvePredictFrame_s, "CurvePredictFrame"); getStaticParam(&mCurveCheckYDist_s, "CurveCheckYDist"); getStaticParam(&mStraightPredictFrame_s, "StraightPredictFrame"); getStaticParam(&mStraightCheckYDist_s, "StraightCheckYDist"); getStaticParam(&mFlyLimitTime_s, "FlyLimitTime"); getStaticParam(&mCatchAttentionName_s, "CatchAttentionName"); getStaticParam(&mTargetOffset_s, "TargetOffset"); getDynamicParam(&mTargetPos_d, "TargetPos"); } void BoomerangMove::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action