#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class BrightBowSlowFall : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(BrightBowSlowFall, ksys::act::ai::Action) public: explicit BrightBowSlowFall(const InitArg& arg); ~BrightBowSlowFall() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const float* mGravity_s{}; // static_param at offset 0x28 const float* mFloatWaveCycle_s{}; // static_param at offset 0x30 const float* mFloatWaveWidth_s{}; // static_param at offset 0x38 const float* mFloatHeight_s{}; // static_param at offset 0x40 const float* mFloatSpring_s{}; // static_param at offset 0x48 const float* mFloatDamper_s{}; // static_param at offset 0x50 const float* mFallBrakeHeight_s{}; // static_param at offset 0x58 const float* mFallBrake_s{}; // static_param at offset 0x60 const float* mAttractionRange_s{}; // static_param at offset 0x68 const float* mAttractionRate_s{}; // static_param at offset 0x70 sead::SafeString mTailEffectKeyName_s{}; // static_param at offset 0x80 const sead::Vector3f* mInitRotate_s{}; // static_param at offset 0x88 const sead::Vector3f* mRotateSpeed_s{}; }; } // namespace uking::action