#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class CalcVecLengthToGameData : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(CalcVecLengthToGameData, ksys::act::ai::Action) public: explicit CalcVecLengthToGameData(const InitArg& arg); ~CalcVecLengthToGameData() override; bool init_(sead::Heap* heap) override; void loadParams_() override; protected: // dynamic_param at offset 0x20 bool* mCalcY_d{}; // dynamic_param at offset 0x28 sead::SafeString mGameDataVec3fSrcName_d{}; // dynamic_param at offset 0x38 sead::SafeString mGameDataFloatToName_d{}; }; } // namespace uking::action