#include "Game/AI/Action/actionCameraEventOverwriteNear.h" namespace uking::action { CameraEventOverwriteNear::CameraEventOverwriteNear(const InitArg& arg) : ksys::act::ai::Action(arg) {} CameraEventOverwriteNear::~CameraEventOverwriteNear() = default; void CameraEventOverwriteNear::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void CameraEventOverwriteNear::leave_() { ksys::act::ai::Action::leave_(); } void CameraEventOverwriteNear::loadParams_() { getDynamicParam2(&mNear_d, "Near"); } } // namespace uking::action