#pragma once #include "Game/AI/Action/actionCameraAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class CameraHorse : public CameraAction { SEAD_RTTI_OVERRIDE(CameraHorse, CameraAction) public: explicit CameraHorse(const InitArg& arg); ~CameraHorse() override; protected: }; } // namespace uking::action