#include "Game/AI/Action/actionCameraVibrate.h" namespace uking::action { CameraVibrate::CameraVibrate(const InitArg& arg) : ksys::act::ai::Action(arg) {} CameraVibrate::~CameraVibrate() = default; bool CameraVibrate::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void CameraVibrate::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void CameraVibrate::leave_() { ksys::act::ai::Action::leave_(); } void CameraVibrate::loadParams_() { getMapUnitParam(&mCameraPattern_m, "CameraPattern"); getMapUnitParam(&mCameraPower_m, "CameraPower"); getMapUnitParam(&mCameraRange_m, "CameraRange"); getStaticParam(&mIsSound_s, "IsSound"); getStaticParam(&mStartSoundName_s, "StartSoundName"); getStaticParam(&mLoopSoundName_s, "LoopSoundName"); } void CameraVibrate::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action