#pragma once #include "Game/AI/Action/actionCameraAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class CameraWakeboard : public CameraAction { SEAD_RTTI_OVERRIDE(CameraWakeboard, CameraAction) public: explicit CameraWakeboard(const InitArg& arg); ~CameraWakeboard() override; protected: }; } // namespace uking::action