#include "Game/AI/Action/actionCapturedActFreeze.h" namespace uking::action { CapturedActFreeze::CapturedActFreeze(const InitArg& arg) : Freeze(arg) {} CapturedActFreeze::~CapturedActFreeze() = default; bool CapturedActFreeze::init_(sead::Heap* heap) { return Freeze::init_(heap); } void CapturedActFreeze::enter_(ksys::act::ai::InlineParamPack* params) { Freeze::enter_(params); } void CapturedActFreeze::leave_() { Freeze::leave_(); } void CapturedActFreeze::loadParams_() { Freeze::loadParams_(); getStaticParam(&mPauseDelayFrames_s, "PauseDelayFrames"); getStaticParam(&mASKeyName_s, "ASKeyName"); } void CapturedActFreeze::calc_() { Freeze::calc_(); } } // namespace uking::action