#include "Game/AI/Action/actionChangeScheduleAnchor.h" namespace uking::action { ChangeScheduleAnchor::ChangeScheduleAnchor(const InitArg& arg) : ksys::act::ai::Action(arg) {} ChangeScheduleAnchor::~ChangeScheduleAnchor() = default; bool ChangeScheduleAnchor::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ChangeScheduleAnchor::loadParams_() { getDynamicParam(&mScheduleName_d, "ScheduleName"); getDynamicParam(&mAnchorUniqueName_d, "AnchorUniqueName"); } } // namespace uking::action