#include "Game/AI/Action/actionChemicalElectricWaterBall.h" namespace uking::action { ChemicalElectricWaterBall::ChemicalElectricWaterBall(const InitArg& arg) : ChemicalAttackBall(arg) {} ChemicalElectricWaterBall::~ChemicalElectricWaterBall() = default; bool ChemicalElectricWaterBall::init_(sead::Heap* heap) { return ChemicalAttackBall::init_(heap); } void ChemicalElectricWaterBall::enter_(ksys::act::ai::InlineParamPack* params) { ChemicalAttackBall::enter_(params); } void ChemicalElectricWaterBall::leave_() { ChemicalAttackBall::leave_(); } void ChemicalElectricWaterBall::loadParams_() { ChemicalAttackBall::loadParams_(); getStaticParam(&mDeleteTime_s, "DeleteTime"); getStaticParam(&mTargetScale_s, "TargetScale"); getStaticParam(&mScaleKeep_s, "ScaleKeep"); getAITreeVariable(&mChemicalBulletBindActor_a, "ChemicalBulletBindActor"); } void ChemicalElectricWaterBall::calc_() { ChemicalAttackBall::calc_(); } } // namespace uking::action