#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class CurseRRematchCount : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(CurseRRematchCount, ksys::act::ai::Action) public: explicit CurseRRematchCount(const InitArg& arg); ~CurseRRematchCount() override; bool init_(sead::Heap* heap) override; void loadParams_() override; protected: bool oneShot_() override; // dynamic_param at offset 0x20 int* mRematchCount_d{}; // dynamic_param at offset 0x28 int* mCurseRType_d{}; // dynamic_param at offset 0x30 sead::SafeString mGameDataStringCounterName_d{}; }; } // namespace uking::action