#include "Game/AI/Action/actionDemoMotorcyclePutMaterials.h" namespace uking::action { DemoMotorcyclePutMaterials::DemoMotorcyclePutMaterials(const InitArg& arg) : ksys::act::ai::Action(arg) {} DemoMotorcyclePutMaterials::~DemoMotorcyclePutMaterials() = default; bool DemoMotorcyclePutMaterials::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void DemoMotorcyclePutMaterials::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void DemoMotorcyclePutMaterials::leave_() { ksys::act::ai::Action::leave_(); } void DemoMotorcyclePutMaterials::loadParams_() { getStaticParam(&mCloseSaddleFramesSincePut_s, "CloseSaddleFramesSincePut"); getStaticParam(&mFinishCookFramesSincePut_s, "FinishCookFramesSincePut"); getStaticParam(&mCloseSaddleFramesSincePutFairy_s, "CloseSaddleFramesSincePutFairy"); getStaticParam(&mFinishCookFramesSincePutFairy_s, "FinishCookFramesSincePutFairy"); } void DemoMotorcyclePutMaterials::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action