#include "Game/AI/Action/actionDemoSweep.h" namespace uking::action { DemoSweep::DemoSweep(const InitArg& arg) : ksys::act::ai::Action(arg) {} DemoSweep::~DemoSweep() = default; bool DemoSweep::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void DemoSweep::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void DemoSweep::leave_() { ksys::act::ai::Action::leave_(); } void DemoSweep::loadParams_() { getDynamicParam(&mDynScalingTime_d, "DynScalingTime"); } void DemoSweep::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action