#include "Game/AI/Action/actionDieAnmKnockBack.h" namespace uking::action { DieAnmKnockBack::DieAnmKnockBack(const InitArg& arg) : SmallDamageBase(arg) {} DieAnmKnockBack::~DieAnmKnockBack() = default; void DieAnmKnockBack::enter_(ksys::act::ai::InlineParamPack* params) { SmallDamageBase::enter_(params); } void DieAnmKnockBack::leave_() { SmallDamageBase::leave_(); } void DieAnmKnockBack::loadParams_() { TakeHitImpactForce::loadParams_(); getStaticParam(&mWeaponDropSpeedY_s, "WeaponDropSpeedY"); getStaticParam(&mIsDropWeapon_s, "IsDropWeapon"); getStaticParam(&mASName_s, "ASName"); } void DieAnmKnockBack::calc_() { SmallDamageBase::calc_(); } } // namespace uking::action