#include "Game/AI/Action/actionDoorOpenAndClose.h" namespace uking::action { DoorOpenAndClose::DoorOpenAndClose(const InitArg& arg) : ksys::act::ai::Action(arg) {} DoorOpenAndClose::~DoorOpenAndClose() = default; bool DoorOpenAndClose::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void DoorOpenAndClose::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void DoorOpenAndClose::leave_() { ksys::act::ai::Action::leave_(); } void DoorOpenAndClose::loadParams_() { getDynamicParam(&mDynASKey_d, "DynASKey"); getDynamicParam(&mDynOwner_d, "DynOwner"); } void DoorOpenAndClose::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action