#pragma once #include "Game/AI/Action/actionPlayASForDemo.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class DragonPlayASForDemo : public PlayASForDemo { SEAD_RTTI_OVERRIDE(DragonPlayASForDemo, PlayASForDemo) public: explicit DragonPlayASForDemo(const InitArg& arg); ~DragonPlayASForDemo() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0xb0 const sead::Vector3f* mPosition_s{}; // static_param at offset 0xb8 const sead::Vector3f* mRotate_s{}; }; } // namespace uking::action