#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class EmitEffectLoopAction : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(EmitEffectLoopAction, ksys::act::ai::Action) public: explicit EmitEffectLoopAction(const InitArg& arg); ~EmitEffectLoopAction() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // dynamic_param at offset 0x20 float* mScale_d{}; // dynamic_param at offset 0x28 float* mX_d{}; // dynamic_param at offset 0x30 float* mY_d{}; // dynamic_param at offset 0x38 float* mZ_d{}; // dynamic_param at offset 0x40 float* mRX_d{}; // dynamic_param at offset 0x48 float* mRY_d{}; // dynamic_param at offset 0x50 float* mRZ_d{}; // dynamic_param at offset 0x58 float* mR_d{}; // dynamic_param at offset 0x60 float* mG_d{}; // dynamic_param at offset 0x68 float* mB_d{}; // dynamic_param at offset 0x70 float* mA_d{}; // dynamic_param at offset 0x78 bool* mOverWrite_d{}; // dynamic_param at offset 0x80 bool* mNoFade_d{}; // dynamic_param at offset 0x88 sead::SafeString mActor_d{}; // dynamic_param at offset 0x98 sead::SafeString mInstanceName_d{}; // dynamic_param at offset 0xa8 sead::SafeString mELinkKey_d{}; // dynamic_param at offset 0xb8 sead::SafeString mOption_d{}; // dynamic_param at offset 0xc8 bool* mCutChangeReset_d{}; }; } // namespace uking::action