#include "Game/AI/Action/actionEquipedASPlay.h" namespace uking::action { EquipedASPlay::EquipedASPlay(const InitArg& arg) : EquipedAction(arg) {} EquipedASPlay::~EquipedASPlay() = default; bool EquipedASPlay::init_(sead::Heap* heap) { return EquipedAction::init_(heap); } void EquipedASPlay::enter_(ksys::act::ai::InlineParamPack* params) { EquipedAction::enter_(params); } void EquipedASPlay::leave_() { EquipedAction::leave_(); } void EquipedASPlay::loadParams_() { EquipedAction::loadParams_(); getStaticParam(&mAS_s, "AS"); } void EquipedASPlay::calc_() { EquipedAction::calc_(); } } // namespace uking::action