#pragma once #include "Game/AI/Action/actionEquipedAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class EquipedChemicalWeapon : public EquipedAction { SEAD_RTTI_OVERRIDE(EquipedChemicalWeapon, EquipedAction) public: explicit EquipedChemicalWeapon(const InitArg& arg); ~EquipedChemicalWeapon() override; void enter_(ksys::act::ai::InlineParamPack* params) override; protected: void calc_() override; }; } // namespace uking::action