#include "Game/AI/Action/actionEventBgmStopAction.h" namespace uking::action { EventBgmStopAction::EventBgmStopAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} EventBgmStopAction::~EventBgmStopAction() = default; bool EventBgmStopAction::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void EventBgmStopAction::loadParams_() { getDynamicParam(&mFadeSec_d, "FadeSec"); getDynamicParam(&mBgmName_d, "BgmName"); } } // namespace uking::action