#include "Game/AI/Action/actionEventOpenMessageTips.h" namespace uking::action { EventOpenMessageTips::EventOpenMessageTips(const InitArg& arg) : ksys::act::ai::Action(arg) {} EventOpenMessageTips::~EventOpenMessageTips() = default; bool EventOpenMessageTips::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void EventOpenMessageTips::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void EventOpenMessageTips::leave_() { ksys::act::ai::Action::leave_(); } void EventOpenMessageTips::loadParams_() { getDynamicParam(&mTipsType_d, "TipsType"); getDynamicParam(&mMessageId_d, "MessageId"); } void EventOpenMessageTips::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action