#include "Game/AI/Action/actionEventPlayUiStaffRoll.h" namespace uking::action { EventPlayUiStaffRoll::EventPlayUiStaffRoll(const InitArg& arg) : ksys::act::ai::Action(arg) {} EventPlayUiStaffRoll::~EventPlayUiStaffRoll() = default; bool EventPlayUiStaffRoll::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void EventPlayUiStaffRoll::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void EventPlayUiStaffRoll::leave_() { ksys::act::ai::Action::leave_(); } void EventPlayUiStaffRoll::loadParams_() { getDynamicParam(&mClipIndex_d, "ClipIndex"); getDynamicParam(&mStartIdx_d, "StartIdx"); } void EventPlayUiStaffRoll::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action