#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class EventRecoverPlayerLife : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(EventRecoverPlayerLife, ksys::act::ai::Action) public: explicit EventRecoverPlayerLife(const InitArg& arg); ~EventRecoverPlayerLife() override; bool init_(sead::Heap* heap) override; void loadParams_() override; protected: }; } // namespace uking::action