#include "Game/AI/Action/actionEventSendCatchWeaponMsgToPlayer.h" namespace uking::action { EventSendCatchWeaponMsgToPlayer::EventSendCatchWeaponMsgToPlayer(const InitArg& arg) : ksys::act::ai::Action(arg) {} EventSendCatchWeaponMsgToPlayer::~EventSendCatchWeaponMsgToPlayer() = default; bool EventSendCatchWeaponMsgToPlayer::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void EventSendCatchWeaponMsgToPlayer::loadParams_() {} } // namespace uking::action