#include "Game/AI/Action/actionEventSetCharaMainLightScale.h" namespace uking::action { EventSetCharaMainLightScale::EventSetCharaMainLightScale(const InitArg& arg) : ksys::act::ai::Action(arg) {} EventSetCharaMainLightScale::~EventSetCharaMainLightScale() = default; bool EventSetCharaMainLightScale::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void EventSetCharaMainLightScale::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void EventSetCharaMainLightScale::leave_() { ksys::act::ai::Action::leave_(); } void EventSetCharaMainLightScale::loadParams_() { getDynamicParam(&mRscale_d, "Rscale"); getDynamicParam(&mGscale_d, "Gscale"); getDynamicParam(&mBscale_d, "Bscale"); } void EventSetCharaMainLightScale::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action