#include "Game/AI/Action/actionEventSetCloudShadowPos.h" namespace uking::action { EventSetCloudShadowPos::EventSetCloudShadowPos(const InitArg& arg) : ksys::act::ai::Action(arg) {} EventSetCloudShadowPos::~EventSetCloudShadowPos() = default; bool EventSetCloudShadowPos::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void EventSetCloudShadowPos::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void EventSetCloudShadowPos::leave_() { ksys::act::ai::Action::leave_(); } void EventSetCloudShadowPos::loadParams_() { getDynamicParam(&msetPos_x_d, "setPos_x"); getDynamicParam(&msetPos_y_d, "setPos_y"); } void EventSetCloudShadowPos::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action