#include "Game/AI/Action/actionEventSetFixed.h" namespace uking::action { EventSetFixed::EventSetFixed(const InitArg& arg) : ksys::act::ai::Action(arg) {} EventSetFixed::~EventSetFixed() = default; bool EventSetFixed::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void EventSetFixed::loadParams_() { getAITreeVariable(&mIsChangeToFixedInDemo_a, "IsChangeToFixedInDemo"); } } // namespace uking::action