#include "Game/AI/Action/actionEventSleepTargetActor.h" namespace uking::action { EventSleepTargetActor::EventSleepTargetActor(const InitArg& arg) : ksys::act::ai::Action(arg) {} EventSleepTargetActor::~EventSleepTargetActor() = default; bool EventSleepTargetActor::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void EventSleepTargetActor::loadParams_() { getDynamicParam(&mActorName_d, "ActorName"); getDynamicParam(&mInstanceName_d, "InstanceName"); } } // namespace uking::action