#include "Game/AI/Action/actionEventTrigNullASPlay.h" namespace uking::action { EventTrigNullASPlay::EventTrigNullASPlay(const InitArg& arg) : ksys::act::ai::Action(arg) {} EventTrigNullASPlay::~EventTrigNullASPlay() = default; bool EventTrigNullASPlay::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void EventTrigNullASPlay::loadParams_() { getDynamicParam(&mASSlot_d, "ASSlot"); getDynamicParam(&mSequenceBank_d, "SequenceBank"); getDynamicParam(&mIsIgnoreSame_d, "IsIgnoreSame"); getDynamicParam(&mASName_d, "ASName"); } } // namespace uking::action