#include "Game/AI/Action/actionFlyMove.h" namespace uking::action { FlyMove::FlyMove(const InitArg& arg) : FlyMoveBase(arg) {} FlyMove::~FlyMove() = default; bool FlyMove::init_(sead::Heap* heap) { return FlyMoveBase::init_(heap); } void FlyMove::enter_(ksys::act::ai::InlineParamPack* params) { FlyMoveBase::enter_(params); } void FlyMove::leave_() { FlyMoveBase::leave_(); } void FlyMove::loadParams_() { FlyMoveBase::loadParams_(); getStaticParam(&mASName_s, "ASName"); } void FlyMove::calc_() { FlyMoveBase::calc_(); } } // namespace uking::action