#include "Game/AI/Action/actionFlyingCharacterDie.h" namespace uking::action { FlyingCharacterDie::FlyingCharacterDie(const InitArg& arg) : FlyingCharacterDamageBase(arg) {} bool FlyingCharacterDie::init_(sead::Heap* heap) { return FlyingCharacterDamageBase::init_(heap); } void FlyingCharacterDie::enter_(ksys::act::ai::InlineParamPack* params) { FlyingCharacterDamageBase::enter_(params); } void FlyingCharacterDie::leave_() { FlyingCharacterDamageBase::leave_(); } void FlyingCharacterDie::loadParams_() { FlyingCharacterDamageBase::loadParams_(); } void FlyingCharacterDie::calc_() { FlyingCharacterDamageBase::calc_(); } } // namespace uking::action