#include "Game/AI/Action/actionFlyingCharacterFreeFall.h" namespace uking::action { FlyingCharacterFreeFall::FlyingCharacterFreeFall(const InitArg& arg) : FlyingCharacterReaction(arg) {} FlyingCharacterFreeFall::~FlyingCharacterFreeFall() = default; bool FlyingCharacterFreeFall::init_(sead::Heap* heap) { return FlyingCharacterReaction::init_(heap); } void FlyingCharacterFreeFall::enter_(ksys::act::ai::InlineParamPack* params) { FlyingCharacterReaction::enter_(params); } void FlyingCharacterFreeFall::leave_() { FlyingCharacterReaction::leave_(); } void FlyingCharacterFreeFall::loadParams_() { FlyingCharacterReaction::loadParams_(); } void FlyingCharacterFreeFall::calc_() { FlyingCharacterReaction::calc_(); } } // namespace uking::action