#include "Game/AI/Action/actionForceMarkPosition.h" namespace uking::action { ForceMarkPosition::ForceMarkPosition(const InitArg& arg) : ksys::act::ai::Action(arg) {} ForceMarkPosition::~ForceMarkPosition() = default; bool ForceMarkPosition::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ForceMarkPosition::loadParams_() { getDynamicParam(&mPinColorIdx_d, "PinColorIdx"); } } // namespace uking::action