#include "Game/AI/Action/actionForceOffMagneGrabbed.h" namespace uking::action { ForceOffMagneGrabbed::ForceOffMagneGrabbed(const InitArg& arg) : ksys::act::ai::Action(arg) {} ForceOffMagneGrabbed::~ForceOffMagneGrabbed() = default; bool ForceOffMagneGrabbed::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ForceOffMagneGrabbed::loadParams_() {} } // namespace uking::action